


We have a large number of staff members who are familiar with development using Unreal Engine.
As an example, a game based on Metroidvania that takes advantage of 3D expression.
We have created a playable mock called "TO/MAT:O".
This initial mock of TO/MAT:O was completed within 10 business days from the start of development.
3D action utilizing Unreal Engine
Even in a short period of development, we have implemented all the minimum functions necessary for an action game.
Attack (weak/strong), jump (1st/2nd stage), dodge, etc.
This is a game where you can experience all the basic actions.
Adding depth expression to Metroidvania
Not in regular horizontal scrolling
We took on the challenge of depth movement and explored new possibilities.
You can experience a unique Metroidvania.
Enemy attacks flying from all directions
By utilizing depth expression, enemy attacks attack the player from all directions.
Attacks from unexpected directions can be a source of distress for players.